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NPC Generator

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Advanced [show]


Solomon Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his feathered blue hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Cartwright, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Solomon Thorpe, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 900 sp. Violet garnet (300 gp). Red-brown spinel (110 gp).


Social Check DCs


Don Dudley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Nature, Poor. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Don Dudley, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Azurite (9 gp). Coral (70 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish black hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Family, Mentor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Gunter Clare, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Everard Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered grey stockings. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic, Fearful, Insane. Bonds: Attractive. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Everard Springfield, Male Human Cleric 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes. He has wavy auburn hair. His eyes are hazel and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: Born to a Baker, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Marshal.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Poor, Job, Religious. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Atterton, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.


Social Check DCs

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