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NPC Generator

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Advanced [show]


Arnold Presley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears baggy black pantaloons and a white scarf. He has a hunchback. He has shaved his head bald. His thin eyebrows rest above his beady hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Presley, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Roscoe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is heavily combed to the right. His ears are large.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Roscoe, Male Human Rogue 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large tan jacket. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Engraver, Rolf learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Rolf Thackeray, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and his gloved hand is found clutching a nunchaku. His black hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Enemies, Poor, Immigrant, Adventurer. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Richard Cumberbatch, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 2 Acid flasks. 1 Smokesticks.


Social Check DCs


Hunter Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady blue eyes.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He has achieved small success as a Detective.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Hunter Garrick, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs

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