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NPC Generator

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Advanced [show]


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he dresses like a well dressed Spy does. He has no hair. He has gleaming, smiling brown eyes.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south to a Spy, Arnold learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Spy soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Arnold Fawcett, Male Human Ranger 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Deep blue spinel (700 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north. Henry was born on a far northern island where he grew up under the tutelage of his father, an expert Shipwright. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To clean up the streets; and to protect his home

Flaws: Shy. Bonds: Attractive, Guardian, Immigrant. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Henry Deighton, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)17 (+3) 9 (-1)18 (+4)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a brown poncho over his likewise colored trousers and shirt. He has brown hair. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Gerard Browning, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 200 gp. Black star sapphire (600 gp). Blue star sapphire (600 gp). Jasper (50 gp). Rock crystal (50 gp).


Social Check DCs


Justin Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey coat over a green low-cut shirt, and a Stetson hat upon his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Lycanthrope in disguise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Justice, Gifted. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Justin Mitchell, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 13 (+1)17 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver pearl (140 gp).


Social Check DCs


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. His auburn hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: To be a Mason again.

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Trey Barlow, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp.


Social Check DCs

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