Heward Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow costume with the symbols of his god on his torso. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Calm and collected, he is a well trained Marshal. He uses divination through singing.
History: Gifted from a young age, Heward studied abroad. He worked as a nervous Marshal and found it very stressful. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Gifted, Philantrophist. Bonds: Job, Enemies. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Richard Trollope, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown painted combat armor at almost all times. His white hair is matted, messy, and big. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 12000 sp. 1 Minor magic item.
Manfred Westbrook, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west. Manfred was born on a far western plains where he grew up under the tutelage of his father, an expert Jeweler. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and he feels threatened by others
Flaws: Ugly, Insomniac, Fearful. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Citrine (50 gp). Deep blue spinel (700 gp).
Adelard Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear grey tank tops with blue pants. He has a very tight haircut. His hazel eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Nature. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Malachite (13 gp).
Guy Rodney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears baggy blue pantaloons and a brown scarf. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To be a Butcher again; and he is unsatisfied with his job
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!