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Advanced [show]


Charles Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin tan vertical stripes and brown pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright red hair and a scraggly beard. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Seamstress.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Charles Haley, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Deception +2, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is typically in his Spy uniform. He sports a long blonde beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Bradshaw, Male Human Bard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)6 (-2) 18 (+4)14 (+2)
Skills History +1, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a grey suit, violet shirt, and grey tie. His hair is short and red. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Rich. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

John Shelly, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp. Deep blue spinel (500 gp). Tiger eye turquoise (10 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a red coat with tan slacks. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is unkempt and raggedy. His amber eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Theobald Harper, Male Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Moonstone (50 gp).


Social Check DCs


Randal Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He has a long white beard with little hanging trinkets. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Randal studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted arcane powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Randal Wilberforce, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 17 (+3)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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