Ernest Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in pastel turtlenecks beneath a brown coat with white slacks. He keeps his brown hair in a flapper bob. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Crown-heir, his mother struggled to pay the bills. Ernest was born on a far western island where he grew up under the tutelage of his mother, an expert Locksmith. He left for the west, certain he would find work there.
Motivation: He is content; and he seems to be bored by most things
Ideals: Opinionated. Flaws: Hedonist, Mundane. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Chad Winthrop, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. He wears a broad hat to cover his moderate length brown hair. He is baby faced.
Personality: He has always had a great fascination with Human culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor, In love. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1600 sp.
Guy Yorke, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He very much looks the part of a Shipwright. His auburn hair and beard is wavy and long. His violet eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with singing.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Shipwright for hire.
Motivation: Further expansion of business; and to reunite with his old friends
Ideals: Joker, Artistic. Bonds: Job, Attractive, Adventurer. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Roland Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered grey stockings. He is portly but not overly obese. With a patchy white beard and wild white hair. His eyes are a pleasant hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Healer profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Sailor.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job, Military. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Citrine (70 gp). Citrine (70 gp). Red garnet (120 gp). Citrine (70 gp).
Drogo Stafford, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, green shirt, and tan tie. He has a moderate pudge and is not very fit. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Job, Rich. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 70000 cp. Violet garnet (1400 gp). Black star sapphire (1500 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
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