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NPC Generator

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Advanced [show]


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has gleaming, smiling brown eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Raymond was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Weaver for hire.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Ideals: Entrepeneur, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Raymond Staurheim, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 15 (+2)6 (-2)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 sp. Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item.


Social Check DCs


Patrick Marlee, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He has wavy brown hair. He has a dull look in his amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.

Motivation: His religion dominates his actions.

Flaws: Ugly, Cynical. Bonds: Adventurer, Religious, Rich. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Patrick Marlee, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp.


Social Check DCs


Henry Kent, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a large black jacket. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Flaws: Secretive, Mundane. Bonds: Attractive, Family. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Henry Kent, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Investigation +5, Stealth +0
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Silver holy symbol. 1 Spyglass. 1 Crowbar. 1 Bullseye lantern.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Glassblower again; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Marlee, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man is renowned for his bright black suits and hats. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady blue eyes.

Personality: Calm and collected, he is a well trained Fletcher. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Shoemaker, who enjoyed hunting, Hugh was taken on many hunting expeditions. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he's in love

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush, Nature, Rich. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Alston, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Masterwork Thieves’ tools. 1 Bullseye lantern. 1 Silver holy symbol.


Social Check DCs

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