Thomas Berkeley, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up falchion and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and wants to raise his children well
Flaws: Mundane. Bonds: Rich, Attractive, Family, Nature. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (500 gp). Pink pearl (70 gp). Banded agate (11 gp).
Solomon Emsworth, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His long blonde hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Solomon was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.
Ideals: Athletic, Logical. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 100 pp. Golden yellow topaz (1000 gp). Rhodochrosite (12 gp). Black pearl (1000 gp).
John Perry, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears grey cloth garments or leather armor, and is pretty ugly. His red hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 19 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Aquan, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 cp.
Rolf Hadley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long golden beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.
History: When he was but 4 years old his parents immigrated from the west. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Disciplined, Professionalism, Impeccable. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Heiser, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them
History: Frederick hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a crush on the local architect
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Enemies, Adventurer, Has a crush. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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