Reynard Dayton, Male Human [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his flail ready. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 7 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and he's in love
Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Good lock.
Gerald Colton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a brown and white handkerchief worn on his left side. He keeps his chestnut hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gerald was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and to unite with his brother
Ideals: Disciplined, Opinionated. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Sardonyx (50 gp). Chalcedony (50 gp). Tourmaline (70 gp). 1 Minor magic item.
Heward Palomarez, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His white hair is thinning but still full. His eyes are gray and catlike.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: A powerful slaver made him what he is. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by goblins. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Enemies, Mentor. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Everburning torch. 4 Alchemist’s fire. 3 Holy water.
Chad Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: He was born to loving parents in a slum to the west. After coming to the age of reason, Chad took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle
Ideals: Philantrophist, Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp.
Peter Watson, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Fisher, his mother struggled to pay the bills. A gifted student he started as a Fisher, but he got bored and became a Map Maker. He has achieved small success as a Map Maker.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Military, Poor, Job. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 cp.
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