Shane Vance, Male Human [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. His moppish black hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Junk Dealer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Kody Brady, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has shaved his head bald. He wears a mask on his face.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful brothel owner made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Glassblower again; and further expansion of business
Ideals: Impeccable. Bonds: Attractive, Military, Mentor, Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp.
Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He wears a colorful flower in his chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Fire opal (1100 gp).
Hubert Ryland, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. He is an epitome of beauty. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and doesn't want to be a miller and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job, In love. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Drogo Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His white hair is long and unkept. He has amber eyes and a blue hat with a green feather.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of dire rats once and for all.
History: Drogo hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
