Bertram Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Don Dudley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears bulky violet painted plate armor. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to clean up the streets
Ideals: Optimist, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Guardian. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 2000 sp.
Odo Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. His blonde hair is thinning but still full. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Arnold Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. His divine abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined, Gifted. Bonds: Attractive, In love, Immigrant. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Heward Digby, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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