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NPC Generator

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Advanced [show]


John Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. He wears a colorful flower in his black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has achieved small success as a Shepherd.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Has a crush. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

John Quinton, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)10 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Theobald Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is still thick. His gray eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Theobald Huxley, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)18 (+4)
Skills Athletics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: 5000 sp. Brown-green garnet (160 gp). Red-brown spinel (160 gp).


Social Check DCs


Roger Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy black hair. His eyes are gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has drifted from career to career and currently works as a Tanner.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Job, Military, Religious. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Roger Hayden, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Chrysoprase (60 gp). Jet (70 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Navigator

Voice: French accent

Attributes [hide]

Kody Graham, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (9 gp). Blue quartz (9 gp). Jade (140 gp).


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Anthony Staurheim, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 29000 sp.


Social Check DCs

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