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NPC Generator

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Advanced [show]


Richard Ridley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Spy. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic, Fearful. Bonds: Slave, Job. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Richard Ridley, Male Human Wizard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Orc, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 10000 cp. 1 Full Plate.


Social Check DCs


Diggory Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy blonde hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor, Nature. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Diggory Abram, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Wymar Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports tan clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a small hat. His eyes are amber and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Wymar Cotton, Male Human Barbarian 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and usually wears his brown robe and has his shortspear always slung over his shoulder. His left leg appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small island village. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion.

Ideals: Logical. Flaws: Racist. Bonds: Nature, Rich. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Anselm Yardley, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow trousers with green and brown striped suspenders. He wears various colorful collared shirts. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the ruined castle and found the beat up hammer and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Passionate, Impeccable. Flaws: Addict. Bonds: Nature, Enemies. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Digby, Male Human Druid 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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