Gilbert Haley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His long white hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: The child of northern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Fighting, Athletic, Artistic, Persistence. Flaws: Racist. Bonds: Immigrant. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Thomas Dalton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His moppish red hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Mentor, Immigrant, Adventurer, Has a crush. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 23000 cp. 1 Minor magic item.
Adelard Eastoft, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. With a patchy white beard and wild white hair. He has gleaming, smiling amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Rich, Guardian, Immigrant, Military. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Nicholas Warwick, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spice Merchant does. He is portly but not overly obese. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Fisher profession.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1000 sp.
Justin Kinsley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple grey robe with violet stripes complete with hood. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Dilettante job and began his own company from there.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Logical. Flaws: Racist, Insomniac. Bonds: Poor, Job. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 4 Smokesticks. 4 Thunderstones.
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