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Advanced [show]


Kyle Wheatley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Tailor, his mother struggled to pay the bills. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Impulsive. Bonds: Poor, Has a crush, Adventurer. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Kyle Wheatley, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Masseuse does. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Merchant, but he got bored and became a Masseuse. He has worked as a Masseuse like his father before him.

Motivation: He's repulsed by the PC; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Gerald Alby, Male Human Aristocrat 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 170 pp. Freshwater pearl (4 gp). Lapis lazuli (4 gp). Deep green spinel (80 gp). Blue star sapphire (1600 gp). Aquamarine (600 gp).


Social Check DCs


Anthony Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: He was raised in a mountains tribe. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Anthony Hornsby, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to cover his moderate length blonde hair. He has green eyes and a red hat with a brown feather.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born blind and as such lacked many opportunities for work. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Enemies. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Chad Copeland, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair is chestnut, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Bonds: Poor, Attractive, Has a crush, Adventurer, Family. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Bertram Myerscough, Male Human Fighter 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Peridot (70 gp). Silver pearl (120 gp). Blue sapphire (900 gp).


Social Check DCs

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