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NPC Generator

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Advanced [show]


Frederick Darby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He sports a flattop hair cut. He has a dull look in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Weaver, but he got bored and became a Merchant. He has drifted from career to career and currently works as a Merchant.

Motivation: An old rival family wants him found; and doesn't want to be a merchant and was forced into it by his family

Ideals: Athletic, Persistence. Flaws: Addict. Bonds: Family, Job. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Frederick Darby, Male Human Adept 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)15 (+2) 10 (+0)18 (+4)
Skills Intimidation +7
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Kent, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His moppish white hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer, Poor. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Hunter Kent, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a tan armored body suit, with a simple grey line shooting up and back down. He wears his white hair up. His green unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Religious. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Gerald Barney, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His white hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Perry, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Norton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is singed and shortened. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Athletic, Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Theobald Norton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.


Social Check DCs

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