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Advanced [show]


Theobald Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. Cursed with vampirism at a very young age, Theobald has worked very hard to control his curse. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Theobald Gyula, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His white hair is cut short with large spiked bangs in the front. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He got into the Tailor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has never given up on his music dream.

Motivation: He seems to be bored by most things; and to be a sellsword again

Ideals: Artistic. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Job. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Bertram Marlee, Male Human Expert 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and he perpetually has his shortbow ready. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Persistence. Flaws: Ugly, Addict, Sensitive. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Roger Westcott, Male Human Bard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)5 (-3) 12 (+1)17 (+3)
Skills Nature +0, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Chrysoprase (70 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. He sports a flattop hair cut. He is baby faced.

Personality: Reynard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in shortspear use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Ainsley, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is matted, messy, and big. He has amber eyes and a brown hat with a white feather.

Personality: He is almost excessively polite to everyone, even when angry. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Hedonist. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Aldous Clare, Male Human Adept 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)17 (+3) 8 (-1)18 (+4)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Druidic, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs

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