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NPC Generator

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Advanced [show]


Clerebold Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, blue, dusty cloak. With bright red hair and a scraggly beard. His eyes are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, Adventurer, Family. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Clerebold Wheatley, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp.


Social Check DCs


Adelard Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, and he perpetually has his glaive ready. He has styled his chestnut hair well, parting it to the right. He has gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Adelard has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Guardian, Enemies. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Springfield, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. His chestnut hair is lengthy. His eyes are likewise amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Athletic, Joker, Gifted. Flaws: PTSD. Bonds: Adventurer. Occupation: Fisher

Voice: American accent

Attributes [hide]

Robert Cornish, Male Human Rogue 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)15 (+2) 17 (+3)15 (+2)
Skills Athletics +0, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +5

Possessions: 900 gp. Star rose quartz (40 gp). Bloodstone (40 gp). Rich purple corundum (900 gp). Jasper (40 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. His red hair is unkempt and raggedy. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Roland Barlow, Male Human Rogue 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His head has been shaved. His thin eyebrows rest above his beady brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Mundane. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Wymar Braxton, Male Human Aristocrat 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 7000 sp. Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs

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