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Advanced [show]


Balimaar Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. His moppish brown hair is in a traditional bowl cut. His blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Joker. Flaws: Shy. Bonds: Religious, Family, Military. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Balimaar Clayden, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 80 pp.


Social Check DCs


Alexandre Soames, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, yellow cloak. His golden hair is unkempt and raggedy. His eyes are green and catlike.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Poor, Has a crush, Religious, Enemies, Job. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Alexandre Soames, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brown-green garnet (50 gp). Peridot (50 gp).


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey shirt with thin black vertical stripes and white pants. He wears a deerstalker hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and to unite with his brother

Ideals: Fighting, Professionalism. Flaws: Mundane, Insomniac. Bonds: Family. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Brady, Male Human Cleric 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 200 gp. Red spinel (110 gp). Violet garnet (400 gp). Tourmaline (110 gp).


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit. He is muscular with a powerful set of arms. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Religious. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Gerard Staurheim, Male Human Ranger 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Alston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky grey painted plate armor. His red hair is braided into rings. His blue eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and wants his loneliness to end

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Has a crush, Rich. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Frederick Alston, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Malachite (11 gp). Freshwater pearl (11 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs

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