Simon Graeme, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has moderate length chestnut hair. His green eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has all his life been fascinated with painting.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and to get a good night's sleep
Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Immigrant. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (60 gp).
Jocelyn Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He keeps his auburn hair in a pixie cut. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Jocelyn studied abroad. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Hugh Anderton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Hugh was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Carnelian (40 gp). Rose (40 gp).
Ralf Wellington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is brown and very short. His blue eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Haley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Fletcher uniform. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Fletcher like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Terse. Bonds: Job, Attractive, Poor. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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