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NPC Generator

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Advanced [show]


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Spice Merchant like his mother before him.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Snape, Male Human Expert 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Randal Northcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is smooth and relatively long. His eyes are a pleasant brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Opinionated, Logical. Bonds: Attractive. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Northcott, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Anselm Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin white vertical stripes and black pants. He carries a battered crossbow and tarnished sai as well. His hair is short and auburn. His fierce blue eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. In his youth he was a Barber, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Anselm Northcott, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)17 (+3) 17 (+3)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Small steel mirror. 1 Backpack. 1 Silk rope.


Social Check DCs


Robert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Robert Ainsworth, Male Human Fighter 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)4 (-3) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 6000 sp. Fire opal (700 gp). Carnelian (60 gp). Fire opal (700 gp).


Social Check DCs


Nicholas Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a tan low-cut shirt, and a feathered hat upon his head. He is physically well-built. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To pay off his debts; and doesn't want to be a miller and was forced into it by his family

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Poor, Mentor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Nicholas Wade, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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