Guy Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his blonde hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: Guy was born in the east. At a young age he loved to build and create. Guy was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bowyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Immigrant. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Carnelian (50 gp).
Solomon Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fancy violet suit. He has dyed his greying white hair a little too much giving a sharp white color. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp.
Wymar Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears red cloth garments or leather armor. His auburn hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Ploughman.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Job. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
Diggory Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings. His red hair is kept up in a ponytail inside a deerstalker hat. His thin eyebrows rest above his beady hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted, Fighting. Flaws: Ugly, Fearful. Bonds: Debt. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 400 gp.
Justin Clayton, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Chain shirt. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
