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NPC Generator

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Advanced [show]


Arnold Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy white hair. He has a dull look in his green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.

History: Arnold was raised in a hard working conservative environment. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Job, Family. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Arnold Blackwood, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Redfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears tattered old clothes. He has a very tight haircut. He has gleaming, smiling blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Redfield, Male Human Expert 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 71 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 13 (+1)18 (+4)
Skills Insight +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1900 gp. Solid gold idol (700 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Nibley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Server

Voice: Posh accent

Attributes [hide]

Trym Nibley, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of the sun god on his torso. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. Simon was born on a far southern mountains where he grew up under the tutelage of his father, an expert Healer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Attractive, Rich. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Simon Beitz, Male Human Monk 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Hematite (6 gp). Onyx (70 gp). Rose (70 gp). Chalcedony (70 gp). Chrysoberyl (90 gp). Aquamarine (400 gp).


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His black hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Gifted. Bonds: Religious, Slave, Adventurer, Has a crush. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Gomory Chatham, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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