Guy Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a green scarf. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Guy was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the large cave and found the beat up lance and armor he uses now. He has achieved small success as a Blacksmith.
Motivation: A deep hatred of drow; and wants to open a new tavern
Ideals: Persistence. Flaws: Secretive. Bonds: Job, Nature, Enemies. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 40000 cp.
Randal Kitchur, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man prefers to wear white clothing when he does not wear armor. He wears his brown hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Randal wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Randal was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Athletic, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 15000 cp.
Cory Richie, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a violet and red handkerchief worn on his left side. His chestnut hair is braided into rings. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Gifted, Entrepeneur, Logical. Flaws: Shy. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Azurite (12 gp). Citrine (40 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
Trym Lincoln, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His hair is auburn and curly. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and revenge
Ideals: Joker, Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp.
Anthony Altham, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive, Family. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp.
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