Kyle Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair down. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Kyle hails from a village terrorized by goblins. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Nature, Enemies. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 16000 cp.
Manfred Blythe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Justice, Gifted. Bonds: Attractive, Military, Job. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. Amber (160 gp). Brown-green garnet (160 gp). 1 Minor magic item.
Thomas Dryden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear flannel. His hair, while still mostly red, has prominent grey streaks. His violet eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: When he was but 6 years old his parents immigrated from the west. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Tourmaline (160 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.
Solomon Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin green vertical stripes and pastel pants, and carries hammers. He keeps his auburn hair in a pixie cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Ugly, Antagonistic. Bonds: Mentor. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp. 1 Masterwork studded leather. 1 Chain shirt.
Trym Rylan, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. He wears a colorful flower in his auburn hair. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: Expand his business; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Impeccable. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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