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NPC Generator

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Advanced [show]


Diggory Allerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is silver and curly. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Greedy. Bonds: Poor, Military, Nature, Job. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Allerton, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Sard (60 gp).


Social Check DCs


Raymond Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a fancy tan suit. His chestnut hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Barber, who enjoyed hunting, Raymond was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has never given up on his dancing dream.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Mitchell, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 700 gp.


Social Check DCs


Kyle Bristol, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with small hat, and is pretty ugly. His white hair is cut short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Barkeep, who enjoyed hunting, Kyle was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Kyle Bristol, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Clerebold Staurheim, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 3000 cp. Chrysoberyl (140 gp). Lapis lazuli (6 gp).


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Barkeep uniform. He is tall, broad shouldered and powerfully built. His black hair, when down, is lengthy. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is unsatisfied with his job; and many dire rats want him driven away

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Gerald Haley, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 7 (-2)18 (+4)
Skills History +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. Hematite (10 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs

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