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NPC Generator

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Advanced [show]


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a pastel shirt with thin tan vertical stripes and green pants. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and his relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Family, Job. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Theobald Shelby, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Don Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Don Bentham, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a blue and black robe with the hood down. His clothes are grease stained in places. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Gifted. Bonds: Poor, Immigrant, Family, Nature. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Theobald Anderton, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Gomory Warwick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gomory will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Extrovert. Flaws: Insane, Fearful. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Warwick, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He has blue eyes and a black hat with a red feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Impeccable. Flaws: Mundane, Racist. Bonds: Attractive, Has a crush, Job. Occupation: Miner

Voice: Raspy

Attributes [hide]

Everard Graeme, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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