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Advanced [show]


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown costume with the symbols of the four houses of cards on his torso and is in decent physical shape. He has brown hair. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Alexandre hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and wants to work out more often

Ideals: Optimist, Athletic. Bonds: Has a crush, Enemies. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Alexandre Haley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a hunchback. He wears his chestnut hair up. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of giants; and he wants revenge against giants

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Slave, Enemies. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Stansfield, Male Human Commoner 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills Persuasion +3, Survival +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has brown hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Doctor profession.

History: Born in the west to a Ruler, Shane learned a great deal about his father's area of expertise. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Shane Prescott, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Adelard Clive, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His long auburn hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his old friends.

Ideals: Optimist, Joker. Bonds: Rich, Adventurer, Enemies. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Clive, Male Human Sorcerer 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a red and yellow robe with the hood down. With a patchy auburn beard and wild auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Anderton, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 20000 sp. 1 Masterwork Musical instrument. 1 Average lock. 1 Spyglass.


Social Check DCs

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