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NPC Generator

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Advanced [show]


Diggory Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He wears a feathered hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Diggory was born the youngest of three triplets. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and an old rival family wants him found

Ideals: Athletic, Philantrophist. Bonds: Family, Adventurer, Debt. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Clapham, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 9 (-1)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Hedonist, Disease. Bonds: Attractive, Family, Military. Occupation: Actor

Voice: Indian accent

Attributes [hide]

John Ainsworth, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp.


Social Check DCs


Kody Van Es, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Kody was born in the west. At a young age he loved to build and create. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist, Persistence. Flaws: Impulsive, Fearful. Bonds: Rich. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Van Es, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp.


Social Check DCs


Gerard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Shipwright uniform. His long brown hair reaches down to his waist. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He has achieved small success as a Shipwright.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Wilberforce, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Emerald (400 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate. Bonds: Adventurer, Rich, Religious. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Mitchell, Male Human Barbarian 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 17 (+3)8 (-1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 180 pp. Black pearl (200 gp). Blue quartz (6 gp). Hematite (6 gp). Pink pearl (50 gp). Black star sapphire (900 gp).


Social Check DCs

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