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NPC Generator

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Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Pacifist. Flaws: Insane. Bonds: Adventurer, Poor, Job. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Henry Yorke, Male Human Wizard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp.


Social Check DCs


Nicholas Landon, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears blue leather gloves, a blue jacket, and tight pants. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Hag in disguise. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Ideals: Disciplined, Philantrophist. Bonds: Adventurer, Nature, Enemies. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Nicholas Landon, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has styled his golden hair well, parting it to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Mason in town.

History: Bertram was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and an old rival family wants him found

Flaws: Addict, Racist. Bonds: Job, Family. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Bertram Blythe, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy white pantaloons and a tan scarf. His white hair is braided into rings. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He struck the Detective job and began his own company from there.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Shy, Insane, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Browning, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)7 (-2) 8 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Arnold Bradly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his feathered green hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Arnold was born in the west. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to be a bounty hunter again

Ideals: Philantrophist, Persistence. Flaws: Greedy. Bonds: Job. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Arnold Bradly, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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