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NPC Generator

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Advanced [show]


Henry Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Carpenter uniform. He has a small bristly mustache and wavy white hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Henry hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Many giants want him driven away; and revenge

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Henry Denholm, Male Human Warlock 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue cloak and cross-gartered red stockings. He has moderate length silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and he wants revenge against gnolls

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Tim Dumph, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 37000 sp. 1 Half-Plate.


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. With a patchy auburn beard and wild auburn hair. His fierce amber eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Blacksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Now he works as a dancing tutor during his time off.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Artistic, Logical. Flaws: Terse, Mundane. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Ernest Lindsay, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs


Peter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears just a grey suit. He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Peter was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Birkenhead, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Kody Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Animal Trainer, who enjoyed hunting, Kody was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Kody Sherwood, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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