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NPC Generator

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Advanced [show]


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Forgetful, PTSD. Bonds: Attractive, Guardian, Poor. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Bertram Ainsley, Male Human Adept 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +5, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 7000 sp.


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His black hair is lengthy and is close to two feet long. His green eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He became a Mortician soon after.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Antagonistic, Shy. Bonds: Nature, Job, Family. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Gunter Bradford, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Onyx (30 gp). Golden pearl (120 gp). Alexandrite (400 gp). Zircon (30 gp). 2 Smokesticks.


Social Check DCs


Henry Langston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has achieved small success as a Stableman.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Henry Langston, Male Human Commoner 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 15
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5

Possessions: 7000 sp. Jade (120 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Trey Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a violet and white handkerchief worn on his left side, and sports empty pouches on his belt. His hair is brown and curly. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful necromancer made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Adventurer, Mentor, Rich. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Trey Westbrook, Male Human Expert 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Religion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Dean Dumph, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in pastel turtlenecks beneath a black coat with grey slacks. His skin is also unnaturally pale. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.

Personality: Eccentric and domineering, Dean will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dean hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the large cave and found the beat up glaive and armor he uses now. He was granted martial powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Dumph, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)4 (-3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Freshwater pearl (11 gp). Chalcedony (50 gp). Black pearl (200 gp).


Social Check DCs

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