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NPC Generator

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Advanced [show]


William Atherton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey armored body suit, with a simple blue line shooting up and back down. He wears his brown hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 3 years old his parents immigrated from the south. He worked as a nervous Unemployed and found it very stressful. He has achieved small success as a Unemployed.

Motivation: He'd like to take his coworkers down a peg; and to be a bookbinder again

Flaws: Shy. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

William Atherton, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 12 (+1)17 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy black suit. His white hair, when down, is lengthy. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Joker, Artistic, Entrepeneur, Logical. Flaws: Secretive. Bonds: Attractive. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Guy Winthrop, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)18 (+4) 12 (+1)17 (+3)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Terran, Sylvan, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean brown cloak covering his clean studded leather. His white hair is long and unkept. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Joker, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Ralf Fulton, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He keeps his black hair in a flapper bob. He has blue eyes and a black hat with a pastel feather.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful brothel owner made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Rich. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Shelly, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp. 1 Healer’s kit.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries pickaxes. His hair is chestnut and curly. His brown unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Bertram Cooper, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp.


Social Check DCs

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