Randal Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Philantrophist. Bonds: Job, Nature, Enemies, In love. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2300 sp. Deep green spinel (150 gp).
Gomory Royston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a yellow costume with the symbols of his god on his torso. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Barber and was forced into it by his family.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Trym Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has wavy golden hair. He has gray eyes and a yellow hat with a grey feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trym was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against drow; and marry his sister to traveling adventurers
Ideals: Joker, Logical. Bonds: Family, Immigrant, Enemies. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Brass mug with jade inlays (300 gp).
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He is portly but not overly obese. He has wavy brown hair. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Professionalism, Gifted, Persistence, Impeccable. Flaws: Secretive. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 500 sp.
Manfred Home, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. He keeps his silver hair in a flapper bob. His eyes are blue and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the west. Manfred was born on a far northern desert where he grew up under the tutelage of his mother, an expert Server. He has drifted from career to career and currently works as a Server.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 17 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Celestial
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10000 cp. Chrysoprase (20 gp). Red-brown spinel (110 gp). Iolite (20 gp). Citrine (20 gp).
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