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NPC Generator

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Advanced [show]


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His long auburn hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Poor. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Godfrey Denholm, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 7 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Bertram Washington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist. Flaws: Shy. Bonds: Military, Job, Enemies. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Bertram Washington, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 13000 cp. Large well-done wool tapestry (500 gp). A delicate brass dragon egg (70 gp). Black velvet mask with numerous citrines (60 gp). 1 Chain shirt.


Social Check DCs


Patrick Thorpe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Thorpe, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 38000 sp. Brown-green garnet (120 gp). Jet (120 gp). 1 Minor magic item.


Social Check DCs


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Charles was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Charles Westcott, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 200 gp. Deep green spinel (60 gp). Black opal (400 gp).


Social Check DCs


Patrick Thorpe, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Attractive, Enemies. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Patrick Thorpe, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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