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Advanced [show]


Theobald Sydney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Knight uniform. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Theobald Sydney, Male Human Ranger 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)9 (-1) 16 (+3)6 (-2)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Gomory Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the east. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of specialists.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Gomory Alston, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Finely wrought small gold bracelet (80 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Percival Crawford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Guardian, Poor. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Percival Crawford, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp.


Social Check DCs


Norman Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is braided into rings. His eyes are violet and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Norman took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Cynical, Impulsive, Disease. Bonds: Adventurer. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Soames, Male Human Barbarian 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)7 (-2) 14 (+2)13 (+1)
Skills Religion +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Obsidian (10 gp). Freshwater pearl (10 gp).


Social Check DCs


Manfred Conway, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his monstrous two handed axe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Manfred Conway, Male Human Ranger 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 90000 cp. Citrine (50 gp). Obsidian (13 gp).


Social Check DCs

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