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NPC Generator

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Advanced [show]


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He keeps his long white hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Mentor, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Graeme, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Solomon Berkeley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man typically wears brown cloth garments or leather armor. He keeps his long auburn hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Athletic. Flaws: Terse, Impulsive, PTSD. Bonds: Rich. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Berkeley, Male Human Druid 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp. Citrine (20 gp).


Social Check DCs


Guy Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His white hair is knotted and matted. He has gray eyes and a pastel hat with a blue feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: Guy was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has worked as a Carpenter like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Guy Sutton, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Anthony Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and very short. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Anthony Wesley, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Arnold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears just a grey suit. He wears his chestnut hair up. His fierce amber eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: He was born in a small forest village. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Flaws: Shy. Bonds: Adventurer, Religious, Nature, Has a crush. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Bradshaw, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)6 (-2) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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