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NPC Generator

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Advanced [show]


Godfrey Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is renowned for his bright black suits and hats. His skin is also unnaturally pale. He has done his best to style his red hair to look like a famous performer. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Architect profession.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Godfrey Garfield, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)7 (-2) 10 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Banded mail. 1 Breastplate.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He has no hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: William lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

William Hampton, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)6 (-2) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. 1 Magnifying glass.


Social Check DCs


Trym Presley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut short. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Trym Presley, Male Human Rogue 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 8 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1200 gp). Peridot (80 gp). Star rose quartz (80 gp).


Social Check DCs


John Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To share knowledge with the world; and he wants revenge against gnolls

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

John Spalding, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Red-brown spinel (140 gp). Malachite (8 gp).


Social Check DCs


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. His hair is auburn and very short. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He was granted martial powers by his dying brother.

Motivation: He's looking for his big break; and retire the richest man in the west

Ideals: Gifted, Artistic. Flaws: Emotional, Disease. Bonds: Poor. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Anselm Alton, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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