Clerebold Chatham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His red hair is still thick. His green eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Impeccable, Pacifist. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Ralf Presley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His hair is always cut to a buzz. His gray eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the east. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.
Motivation: Money/treasure; and meet up once more with his childhood friend
Ideals: Athletic, Pacifist, Logical. Bonds: Rich, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 9000 sp. Banded agate (6 gp). Rhodochrosite (6 gp). Violet garnet (900 gp). Rose (30 gp).
Anselm Cotton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear green tank tops with white pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Anselm was born the youngest of three triplets. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Logical. Flaws: Secretive. Bonds: Family, Military. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 17000 sp. Alexandrite (900 gp). Smoky quartz (50 gp). Black pearl (900 gp). Deep green spinel (70 gp). 1 Minor magic item.
Lewis Hallewell, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Poor, Religious, Mentor. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Kyle Deighton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long white beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Mayor in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Mayor for hire.
Motivation: To be a Barber again; and to find somewhere to settle down
Flaws: Racist, Antagonistic, Mundane. Bonds: Job, Religious. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3000 sp. Red spinel (40 gp). Citrine (20 gp). Bloodstone (20 gp).
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