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Advanced [show]


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Apothecary business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Apothecary.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur. Bonds: Attractive, Family, Job, Nature. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Clerebold Nash, Male Human Warlock 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is red, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Joker. Flaws: Racist. Bonds: Attractive, Military. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Sherwood, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet wide-brimmed hat and violet clothes. His long chestnut hair reaches down to his waist. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Charles Rodney, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)7 (-2) 11 (+0)13 (+1)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 16000 sp.


Social Check DCs


Kyle Bradley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries shortbows. His hair is chestnut and very short. His fierce gray eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Bradley, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. Rock crystal (70 gp).


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue small hat and blue clothes. He has white hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Unemployed mother left him crippled. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Mentor, Family, Enemies. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Gunter Bentham, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Silver pearl (130 gp). Jade (130 gp). Red spinel (130 gp). 1 Banded mail.


Social Check DCs

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