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NPC Generator

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Advanced [show]


Adelard Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His long golden hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Adelard was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Human compassion; and to unite with his brother

Ideals: Joker, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Adelard Pickering, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp. Jasper (60 gp). White pearl (40 gp).


Social Check DCs


Hubert Stanley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears green trousers with brown and red striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Stanley, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Oakes, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: William was born in the south. At a young age he loved to build and create. William was born on a far southern plains where he grew up under the tutelage of his father, an expert Spice Merchant. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

William Oakes, Male Human Expert 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting red shirt and pants. His hair is long and silver with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Guardian, Military. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Fawcett, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Fiery yellow corundum (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many gnolls want him driven away; and he seems to be bored by most things

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerard Bradly, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Obsidian (14 gp).


Social Check DCs

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