Patrick Weld, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple violet robe with white stripes complete with hood. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and many dire rats want him driven away
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (12 gp). Amber (100 gp). Iolite (70 gp).
Roland Tyndall, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Gold dragon comb with red garnet eye (600 gp). 6 Acid flasks. 3 Tanglefoot bags.
Hubert Harrington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has done his best to style his auburn hair to look like a famous performer. His fierce gray eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hubert was born on a far western plains where he grew up under the tutelage of his father, an expert Miller. He was granted martial powers by his dying sister.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Iolite (70 gp). 1 Minor magic item.
Simon Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a broad hat upon his head. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 cp.
Anthony Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black armored body suit, with a simple grey line shooting up and back down. His auburn hair is still thick. He is baby faced.
Personality: Eccentric and domineering, Anthony will drive conversation. He also has developed a complete distrust of the Laborer profession.
History: He got into the Mortician business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mortician job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Athletic, Extrovert. Bonds: Job, Religious. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 8000 sp. Red spinel (90 gp). Emerald (900 gp). Rock crystal (50 gp). Jasper (50 gp). Black pearl (1000 gp). Golden yellow topaz (1000 gp). Smoky quartz (50 gp). Deep blue spinel (1000 gp).
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