Dustin Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: He was born in a small desert village. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and expand his business
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Job, Enemies. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp. 3 Holy water. 3 Antitoxin. 1 Alchemist’s fire.
Godfrey Langley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear flannel. His right leg appears badly burned and disfigured. He has styled his auburn hair well, parting it to the right. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Bonds: Attractive, Religious. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Chalcedony (80 gp). Deep blue spinel (1000 gp). Blue quartz (5 gp). Deep blue spinel (1000 gp).
Clerebold Heiser, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and dresses well, typically a more casual-formal manner. His right hand appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: Clerebold was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Scribe again; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Artistic, Persistence. Bonds: Attractive. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1800 sp.
Heward Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports white clothing, slightly heavier than average wear. His auburn hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Sculptor, Heward learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Painter uniform, and sports empty pouches on his belt. His hair is brown and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: Ernest was raised in a hard working conservative environment. He worked as a nervous Painter and found it very stressful. He has achieved small success as a Painter.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Job, Immigrant. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!