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NPC Generator

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Advanced [show]


Anthony Winchester, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. His red hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is wracked by social anxiety.

Flaws: Depressed, Fearful. Bonds: Attractive, Mentor, Enemies. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Anthony Winchester, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Amethyst (40 gp).


Social Check DCs


Trym Landon, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his mother was called into army service. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Disciplined, Impeccable. Bonds: Military, Adventurer. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Landon, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 18 (+4)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 14
Languages Common, Auran, Orc, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (500 gp). A roughly beaten golden orb (170 gp).


Social Check DCs


Solomon Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His brown hair is greasy and uncared for. His eyes are likewise brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Ansley, Male Human Monk 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 6000 sp. Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Roger Alby, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He carries with him a set of maces on his belt, each one with a opal on the hilt. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Alby, Male Human Warrior 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)7 (-2) 13 (+1)14 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has always had a great fascination with Human culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Fisher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: Expand his business.

Flaws: Racist, Shy. Bonds: Poor, Attractive, Job. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Anselm Deighton, Male Human Druid 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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