Don Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a slight overbite and is overall scrawny. His chestnut hair is singed and shortened. His green eyes peer out from beneath his top red hat.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.
History: Don was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Don never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and regain custody of his daughter
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Family, In love. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Henry Ryley, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Henry was born with his mother's beautiful face. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Artistic. Flaws: Insomniac, Impulsive. Bonds: Attractive. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (200 gp).
Randal Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion.
Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Poor, Nature. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1600 sp.
Gilbert Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of a Bricklayer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Flaws: Ugly, Greedy. Bonds: Poor, Nature, Family, Job. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Wymar Adley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large grey mantle and cape that has been intricately interwoven into his tan robe and is in decent physical shape. His chestnut hair, when down, is lengthy. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: The child of a Barkeep, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and to be a barkeep again
Flaws: Antagonistic, Depressed. Bonds: Job, Nature, Immigrant. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
