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NPC Generator

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Advanced [show]


Cory Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Addict, Racist, Insomniac. Bonds: Adventurer. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Cory Altham, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp.


Social Check DCs


Alex Budd, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin black vertical stripes and red pants, he is not a threatening figure. He wears a colorful flower in his white hair. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business.

Flaws: PTSD. Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Alex Budd, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Amethyst (140 gp). Fire opal (600 gp). Golden yellow topaz (500 gp).


Social Check DCs


Hubert Woods, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Poor, Slave, Religious, Military. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Hubert Woods, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet coat over a brown low-cut shirt, and a feathered hat upon his head, he is not a threatening figure. He wears a feathered hat to cover his moderate length silver hair. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.

History: Roger hails from a village terrorized by dire rats. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Roger Anderton, Male Human Ranger 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He is portly but not overly obese. He wears his red hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lewis was born on a far northern island where he grew up under the tutelage of his father, an expert Bounty Hunter. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Opinionated, Justice. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Lewis Blackwood, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Rose (30 gp). Rhodochrosite (5 gp). Alexandrite (600 gp). Black star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs

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