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Advanced [show]


Drogo Sheldon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has wavy blonde hair. His eyes are brown and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to pay off his debts

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Drogo Sheldon, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Digby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long red hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Bonds: Attractive, Adventurer, Job. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

John Digby, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -2 / 1d10-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 12000 sp. Rich purple corundum (500 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Kody Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Kody Stapleton, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)9 (-1) 16 (+3)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Coombs, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 17 (+3)17 (+3)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a grey suit, brown shirt, and black tie. His chestnut hair is cut short. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Depressed. Bonds: Military, Nature, Attractive. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Godfrey Rutherford, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 1 Minor magic item.


Social Check DCs

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