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NPC Generator

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Advanced [show]


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Flaws: Ugly, Lazy, Mundane, Greedy. Bonds: Slave. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Thomas Cooper, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Justin Darlington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His tied-back hair is chestnut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Addict. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Justin Darlington, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: Iolite (70 gp). Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Gomory Harley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His auburn hair is still thick. His green eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Artistic. Bonds: Attractive, Family, Poor, Military. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Gomory Harley, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered longbow and tarnished longsword as well. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Trym will drive conversation. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Poor, Military, Slave. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Trym Denholm, Male Human Aristocrat 10
Medium (6'1") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Deception +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Hallewell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His silver hair is smooth and relatively long. His eyes are likewise amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of brigands once and for all.

History: Randal hails from a village terrorized by brigands. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted, Fighting. Bonds: Enemies, Adventurer. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Hallewell, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Orc, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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