Justin Badger, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes are amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Arnold Tickle, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His father raised him in a mountain cabin. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and he desires power and/or immortality
Bonds: Guardian, Immigrant, Nature, Adventurer, Has a crush. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
William Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely brown suit with blue socks and a vest with buckled shoes. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: William was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 200 gp. Iolite (70 gp). Hematite (16 gp). Jet (150 gp). 1 Minor magic item.
Solomon Blakely, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair is still thick. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Adventurer. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and to be a miner again
Ideals: Justice. Bonds: Job, Military, Adventurer, Family. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30 pp.
Alexandre Tickle, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a fancy grey suit. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Brewer mother left him crippled. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (70 gp).
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