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NPC Generator

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Advanced [show]


Godfrey Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: He was raised in a island tribe. A freak accident while working with his Roofer mother left him crippled. He has drifted from career to career and currently works as a Navigator.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Selfish, Disease. Bonds: Slave, Job, Nature, Family. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Rodney, Male Human Adept 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 19000 cp.


Social Check DCs


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants. He has a penchant for wearing a ring with an oversized opal on his left hand. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Barney, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He carries with him a set of flails on his belt, each one with a opal on the hilt. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

John Garfield, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 13 (+1)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 500 gp. Amethyst (50 gp). Moonstone (30 gp).


Social Check DCs


Charles Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. His skin is fair and his fingers are delicate and long. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Terse. Bonds: Nature, Adventurer. Occupation: Server

Voice: Irish accent

Attributes [hide]

Charles Quinton, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (200 gp).


Social Check DCs


Peter Cooper, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. He keeps his red hair in a pixie cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast plains. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, In love, Nature. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Peter Cooper, Male Human Warrior 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 10000 sp.


Social Check DCs

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